![]() ![]() ![]() ![]() It's the best strategy unfortunately, because it's not like the old days where your customer base was the town of Greenville and you had a reputation to uphold, and it was worth taking a loss because there's only so many people in Greenville. 30 years of loyalty meant nothing to anyone, good luck getting a credit or what you were told you were going to receive by the salesman. I've worked in a retention department, and it was a joke, they would rebrand existing offers and give them to us as "loyalty offers". You'll notice with cell service providers, internet/cable, nearly any subscription style service or product, the best offers are on startup services or even better converting from another provider. This is the overwhelmingly predominate business model today. ![]() You are not even trying to please them when they are your front page when it comes to publicity. And whenever we raise our voice they just chose to ignore, even when they have an specific group desgined for feedback which are the content creators. We dont want 80 new champions we want reworks of poorly desgined/weak champions. We dont want 80 arena modes where to waste 10000s of bucks, we want new modes period. The reason behind the game dying is basically ignoring completely their community and demands that fit the reasonable. Second, there have been new champions, in fact many would argue thats the last thing we are looking for as many mediocre champions just decreases our chances of getting good champions in the alredy HUGE champion pool. First, the game may be slowly dying, but its far from dead as there many of us how unfortunately are still looking to improve at the game on its current state and its not facing endgame players mains issue which is lack of content. ![]()
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